AI Insights · Timothy · July 2025
Top 5 Vikings Games Performance in the Middle East Q2 2025
Explore the performance trends of the top 5 Vikings games on a unified platform in the Middle East during Q2 2025, with insights from Sensor Tower.
In Q2 2025, the top Vikings-themed games in the Middle East showed varied performance metrics across revenue, downloads, and active user engagement on a unified platform.
Viking Rise by IGG Singapore Pte. Ltd. saw a dynamic trend in weekly revenue, starting at $15.6K and peaking at $23.1K in early June. Weekly downloads began at 12.8K, declining to around 4.9K by the end of the quarter. Active users fluctuated slightly, with numbers around 29K to 34K.
Vikings: War of Clans PvP from Plarium LLC experienced steady revenue, with a noticeable increase to $2.9K in late June. Downloads were minimal, with peaks reaching only 92 in the first week of April. Active user counts remained stable, averaging around 260 to 290.
Vikingard by Orienjoy International Company Limited had a consistent revenue stream, starting at $818 and seeing a gradual increase to $1.3K by quarter's end. Downloads were negligible, but active users maintained a level of around 950 to 1.3K throughout the period.
Mythical Match: Asgard & Wars from KarmaGame LTD showed modest revenue growth, ending the quarter with $194. However, the game did not record any downloads or active user data during this period.
Bad North: Jotunn Edition by Raw Fury experienced relatively stable revenue, reaching $66 at the end of June. Downloads were consistent, peaking at 31 in late May, while active users hovered around 280 to 300.
These insights, sourced from Sensor Tower, highlight the diverse engagement levels and financial performances of these games in the Middle East market. For more detailed analytics, visit Sensor Tower's platform.